TRIANGULATE
triangulate will take an ordered set of nodes in the current 2d mesh object that define a perimeter of a polygon and create a trangulation of the polygon.  The nodes are assumed to lie in the xy plane; the z coordinate is ignored.  No checks are performed to verify that the nodes define a legal perimeter (i.e. that segments of the perimeter do not cross).  The code will connect the last node to the first node to complete the perimeter. FORMAT: triangulate [/clockwise | counterclockwise]
clockwise is the default.  Orientation is defined with the viewer above the xy plane.  
EXAMPLES: triangulate
triangulate/counterclockwise

cmo/create/2dmesh///tri

read/avs/2dfile.avs

triangulate
 


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