TRIANGULATE
triangulate will take an
ordered set of nodes in the current 2d mesh object that define a perimeter
of a polygon and create a trangulation of the polygon. The nodes
are assumed to lie in the xy plane; the z coordinate is ignored.
No checks are performed to verify that the nodes define a legal perimeter
(i.e. that segments of the perimeter do not cross). The code will
connect the last node to the first node to complete the perimeter.
FORMAT:
triangulate [/clockwise
| counterclockwise]
clockwise is the default.
Orientation is defined with the viewer above the xy plane.
EXAMPLES:
triangulate
triangulate/counterclockwise
cmo/create/2dmesh///tri
read/avs/2dfile.avs
triangulate
Click
here for demos